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•: November 1995 Mode(s), NHL 96 is a 1995 developed by for the SNES, High Score Productions for the Sega Genesis, for DOS, and for the Game Boy. Published all versions of the game except the Game Boy version, which was published. The game is based on the sport of and puts the player in control of a hockey team in modes of play such as exhibitions, seasons and playoffs.

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It is the fifth installment in the game series. NHL 96 is the first entry in the series to feature real-time three-dimensional graphics through the DOS version's 'Virtual Stadium' technology. The game also features improved and adjustable opponent, a previously-barred ability to engage in physical fights, new moves such as the spin-o-rama, and general enhancements to the visual animations and audio. NHL 96 was met with critical acclaim, with reviewers commending the game's improved opponent AI, fluid graphics and added gameplay features. An example of gameplay in the DOS version; the player is currently in control of of the. Through the DOS version's 'Virtual Stadium' technology, NHL 96 is the first entry in the series to feature real-time 3D graphics.

NHL 96 puts the player in control of either accurate real-life hockey team rosters from the or customized teams and players. As one of any given player, the controlling player can skate about the rink and stick-handle the in any direction, and can move with a short burst of speed with a certain input. When on the offensive, the player can dump the puck into the opposing team's zone, pass the puck to another player, take or fake shots, and execute a. When on the defensive, the player can or, hit the ice to block shots,. Can be manually or automatically controlled, the state of which can be toggled in the main menu. Manually-controlled goalies can dive, poke check, and make attempts.

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The player takes control of their goalie if they have saved the puck regardless of the manual or auto setting. In this stage, the player can either flip the puck out of their team's zone, pass to an open teammate, clear the puck along the boards, or draw a by avoiding any input, at which point the referee will blow his whistle and call the puck dead. The skill level of computer-controlled opponents can be adjusted to 'Rookie', 'Pro' or 'All-Star' in the main menu. If a player violates one of several infractions (including holding, hooking, goalie-interference, etc.), the player is directed to the to wait out the duration of his penalty time, which may be two or four minutes depending on whether the player on the receiving end of the violation is injured.