Metro 2033 Yandeks Disk

I see now, the links are to files, and the giant blank image preview had me thinking it was a screenshot. If you're going so far as to upload the.nif, you may as well upload the Max file, though I use Blender and I think everyone else here does as well. Copyright laws would prevent you from uploading on the Nexus legally unless the copyright holder has given permission either publicly or to a specific user for the community (or yourself). It actually tends to work out if you write to the company and ask. They typically don't mind. But if you upload without asking, then you're technically breaking the law. I'll wait till other people have had a chance to look at this, as I've never done headgear the right way (unless this is a full-head gas mask or someting, in which case, my method would be the correct one).

Don't have the time just now anyway. I have no idea how to do anything in Max.

Boevoj ustav chastj 1 11. Card 'Metro 2033 Wallpaper 1920x1080 - WallpaperSafari' from the collection 'Trains' in Yandex.Collections. [QUOTE=Everest;41069487]yandex was a[I] massive [/I]pain in the ass for a program i'll imediatley uninstall when i get the packs but it was worth it[/QUOTE] I tried messing around with it - you don't need the desktop client.

I used Maya for years and when I finally had to switch to Blender, I couldn't believe how much better it was in every way. Maya still in 2015 didn't have features that Blender had in 2010. If you do want to use Blender, I can help you a lot, but if you want to use Max, I can't.

Use this version of Blender to make it work for this game and not to have to install a bunch of stuff: Or use this one for a more complete package that is more work to install: I personally use the first one. This is the best Blender tutorial I know of for this game: If you make a full helmet, you are supposed to rig it, which is what I know how to do. If you make a mask, you're supposed to make.egm files and do a bunch of other stuff that's never worked for me (to change the shape of the headgear according to the model wearing it), so whilst I'm sure it can be done, I can't help you. If you make the full helmet, the idea is to include the neck and make it connect exactly with the body (but don't include the body in your exported model). If you want any part of the full helmet model to be skin (like the neck if it's not armoured), you just assign a material (and probably a vertex group but I forget) that will cause it to change depending on the race of the wearer. The majority of this work is hardcoded based on naming conventions and you just need to know what they are and set them correctly once you've done your model.

Edit: Also, your links really do point to nothing now, or I could look at your.nif. Edited by EPDGaffney, 07 January 2018 - 02:19 AM.

Disk

Models and textures from Metro 2033 (~950 models): barrels, beds, boxs, cesterns, el, cover, lights, furniture, medical, props, railroad, trash, tubes, trains, etc. Collision, lods. =====DOWNLOAD===== [url]*Register and save file to your disk for max speed download. [url][url][PART 1] [url][PART 2] =====SCREENSHOTS===== [url=[url=[url=[url=[url=[url=[url=[url=[url=[url=[url=[url=http://firepic.org/?v=3.2013-06-20_mnr19eonx0xa.jpg][img]http://3.firepic.org/3/thumbs/2013-06/20/mnr19eonx0xa.jpg[/img][/url]. [QUOTE=Z-O-M-B-I-E;41060959]Here unlimited time file storage.[/QUOTE] According to coments many user have difficulties with downloading because of download speed limit. This is an amazing release, but many people could just ignore it because of yadisk or getting the wrong idea wether those models are raw files or already ported to source.